Trust fall game: catch your team, not your manager
It's the offsite's 2 pm team-building session. Your coworkers fall off the mezzanine one by one and trust you to catch them. Managers fall too, and nobody said you had to catch those.
Catch the team. Step away from management.
Today's round
On shift
Today's round Done for todayToday's round done
- Your bestBest
- Next round
Solo round
Today's roundCaught 0Dropped 0Bosses caught 0Points 0
Paused
You're on a break. The clock waits until you press Resume.
← and → run, or click where to stand. P pauses.
Tap or drag where to stand.
Time card
| Jargon quiz | Not punched yet |
|---|---|
| Reorg | Not punched yet |
| Meeting or Email | Not punched yet |
| Boss Key | Not punched yet |
| Coffee Badge | Not punched yet |
| You're on Mute | Not punched yet |
| The Application | Not punched yet |
| Pizza Party | Not punched yet |
| Expense Report | Not punched yet |
| Self-Review | Not punched yet |
| Close the Door | Not punched yet |
| Trust Fall | Not punched yet |
| Real or fake | Not punched yet |
| Work memes | Not punched yet |
| What really happened | Not punched yet |
| Reply game | Not punched yet |
Each day's shift is 5 of these 16 games.
The next shift starts at midnight.
This week's review
- Days clocked in
- Merit earned
- Job title
Note from HR
Best grade in each game
How Trust Fall plays
Catch the team
Your coworkers walk out of a door onto the mezzanine, cross their arms, shut their eyes and fall. Run along the carpet and be under each one when they reach arm height. A shadow on the carpet marks the spot where they’ll reach your arms, and it darkens as they come down.
Interns are light and bounce off your arms once, so you catch them twice. Some coworkers flail on the way down and drift sideways. Tap or drag on the room to run to a spot, or hold the arrow keys.
Step away from management
Managers wear a navy suit and a red tie, and they fall smiling with their eyes shut, sure somebody will catch them. Their shadow on the carpet gets a dashed ring in red pen. Don’t stand in it.
Once a session the CEO jumps too, in a gold tie. He floats down on a golden parachute, swaying from side to side, while the rest of the team keeps falling around him.
A boss who lands on the carpet gets up fine, every time. The hard part is the coworker who falls a third of a second after them.
How Trust Fall scores
A coworker caught is 10 points. Five catches in a row double every catch and ten triple it. A dropped coworker scores nothing and takes the streak down one step.
A manager who lands in your arms costs 50 points and the CEO costs 100, and either one takes the streak down a step as well. Stand under a boss while they wobble or fall, then step out before they reach your arms. That near miss pays 10 points, or 30 for the CEO, at the streak’s multiplier. The score never drops below zero, and the most a session can score is 1,130.
The grade is the share of coworkers you caught, less a tenth for each manager in your arms and a quarter for the CEO. Catch all 30 and one manager and you still exceed expectations. Catch the CEO and you don’t.
The session
A session runs 60 seconds with 30 coworkers, five managers and the CEO, and it speeds up as it goes. From halfway, some people fall in pairs, a third of a second apart. Today’s session drops the same people from the same spots for everyone, at the venue the result names.
Some days the whole C-suite comes, ten managers and the CEO among the 36 who fall. Some days facilities has polished the floor, so you speed up and stop a lot slower.
Every session is checked as it’s drawn, so a perfect one, every coworker caught and no boss, is always possible. Take your time slows every fall to half speed while you keep your full speed. Pause, or P, holds everyone still in mid-air.
The trust fall at work
What a trust fall is
In a trust fall you fold your arms, fall, and trust the group to catch you. One version has a circle of people passing someone gently around. The other starts from somewhere high, a stage or a stool, and that’s the one that ends in injuries, head injuries included, when the catchers miss.
Why offices stopped doing them
Trust falls went out of fashion from around the mid-2010s, mostly over liability. The upside was always thin. Whatever trust the session builds shows little sign of lasting into the working week.
Team-building in general has a fan problem. In a 2025 poll of British employees, 31% picked it as one of their least favourite work social activities, more than any other answer. 19% said they don’t like any social activity with colleagues, which is at least consistent.
Getting out of it
The session gets sold as “we’re a family”, and families also catch each other on Saturdays. To miss the offsite whole, pick one of the excuses to get out of work. Lunch afterwards is a pizza party with twelve slices for eleven people.
Questions about trust falls
Is there a trust fall game online?
This one. For 60 seconds your coworkers fall off an offsite mezzanine and you run underneath to catch them. Managers fall too, and catching one costs you points.
What is a trust fall?
A team exercise in which one person folds their arms and falls, trusting the group to catch them. Done from a raised spot, it's known to cause head injuries when the catchers miss.
Do trust falls actually build trust?
Inside the session, maybe. There's little evidence that the trust carries over into day-to-day work, which is roughly where the reply-all starts.
Why did companies stop doing trust falls?
Liability. The exercise fell out of favour from around the mid-2010s because of the legal risk that comes with a dropped colleague.
Do employees like team-building activities?
Plenty don't. Asked in 2025 to name their least favourite work socials, 31% of British staff picked team-building, the most common answer.
Manager's comment